TECH CRUNCH – Dec 8 – The overall market for virtual goods in the US is headed towards $2.9 billion for 2012, according to the Inside Virtual Goods report. That’s up from $2.2 billion this year, and $1.6 billion in 2010. Virtual goods on Facebook are continuing to comprise more than half of that, going from $835M in 2010 to $1.2 billion this year to $1.6 billion next year. The report estimates that mobile virtual goods (for games only) made $350M this year, and will grow to $500M next year.
Category: Virtual Goods
Viximo And Virtual Greats Issue First Industry Report On Branded Virtual Goods
The full article was originally published at Viximo Blog, but is no longer available.
Clifford Lerner, Founder & CEO Of SNAP Interactive
OPW – July 7 – SNAP Interactive operates AreYouInterested which is a social dating service. They’re one of the few public companies in the internet dating arena, so we have insight on their numbers here. I talked with the Founder/CEO Cliff Lerner.
How are things going?
Things are going very well. We've been growing our mobile application, our website and our Facebook application. Earlier this year there were a lot of Facebook changes that we had to navigate around and I think we did a very good job. I'm very happy with where we are as a company right now.
What were the changes that most affected you?
All of the communication flow on Facebook changed – the viral channels, the algorithms on posting to the wall and the notifications were all removed. There are probably some more that I'm forgetting. Fortunately, however, we never really saw any negative impact from any of the Facebook changes and our subscription revenue has actually risen steadily throughout 2010.
As a matter of fact, they helped us pretty significantly. We now have direct contact with our users via email. We now require our users to give us their email when they install our products, which we weren't able to do before. So that alone gives us an easier way to communicate with them directly.
How many brands do you have at this stage?
For starters, we actively support AreYouInterested.com, which consistsvof the iPhone application, the AreYouInterested.com website and the AreYouInterested Facebook application. We have a few other brands thatvwe also support and maintain, including FlirtWithMe and MeetNewPeople. However, we aren't actively building new features on these brands. We have a few apps on MySpace, Beebo and Hi5 as well.
I noticed that with the MeetNewPeople application you're at 4 million installations and with AreYouInterested you're over 13 million at this stage. Yes, MeetNewPeople is pretty close to 5 million and AreYouInterested is over 15 million at this point.
How do you do it?
It had a lot to do with really good timing. We launched very early on the Facebook platform when not many companies knew about this and a lot of our growth occurred at an earlier stage. Since then we've been very focused on metrics. We are still growing virally and up until December of 2009, all of our growth was in fact viral growth. But since then Facebook has made it more difficult to grow virally, so we've been focusing on adding new features and buying traffic to coincide with our conversion to a subscription model. So far it has been working very well.
How much of your user base would you say is primarily mobile compared to your online user base using laptops and computers, percentage wise?
I'd say a couple of percent. At this point we only have an iPhone application and we're strongly considering building a mobile application for other devices. However, for the iPhone we have over 150,000 installs and we get about 40,000 sessions per day. What I find most encouraging and interesting is that the average user logs in spends over 30 minutes per day on our iPhone application.
An iPhone user can seamlessly interact with someone on our Facebook app or the website. So we have that critical mass of users on the iPhone. The user accounts are also integrated, so you can sign up on our Facebook application and download and use Facebook Connect on our iPhone app as well. Specifically, all of your information is the same and you can interact and navigate from either of your accounts.
We haven't done any traffic buys on mobile yet. That is something we're going to consider in the future. Right now we're looking at mobile really as gaining as much market share as possible, and learning what users want to do on a mobile dating app. We recently launched a couple of premium features. For example, we've implemented virtual gifts, which are doing very well I might add, the ability to send pictures along with your message and the ability to see who views your profile.
Are there any user behaviors that have surprised you with the addition of the virtual gifting?
We built a pretty sophisticated virtual gifting system earlier this year and it's been very successful for us. We offer users the ability to buy gifts one at a time or get unlimited access with a subscription. We have gifts that cost as little as $1.50 and go as high as $50. We actually sell a few $50 gifts every day. Naturally, people spend money on these gifts because they're much more likely to get a response and it's much more engaging.
Who would you regard as the toughest competitor?
I don't really view traditional dating sites as competitors. So I would have to say sites that are built on top of the social networks such as SpeedDate, HotorNot and Zoosk. But I don't really view them as traditional competitors either because a lot of our features are built on top of Facebook. There are really only a couple of applications out there (including AreYouInterested) that have a critical mass of users on the social networks and critical mass is obviously key to dating. So at the end of the day, I would say as long as the social networks can continue to grow and build tools and features that allow us to grow on top of them, we'll continue to be in a very good place.
Among your competition, who would you say you are the most inspired by? Who do you keep the closest eye on?
There have been a few companies recently that are getting more into dating through friends of friends. I definitely keep an eye on them. It's not as important to keep an eye on the competitors as it is to keep an eye on the social networks in general. For example, what direction are they heading in? What communication tools are they going to allow us to use? MySpace, for instance, has recently become a lot more developer friendly. So keeping an eye on social networks is much more important to me than what our competitors are doing.
Have you got any plans for SMS?
Not at this stage. We're relatively new to the mobile space and just now starting to develop our gameplan.
See all posts on SNAP Interactive
See all posts on AreYouInterested
Double Your Success With Virtual Gifts
DATEHOOKUP BLOG – Mar 8 – Not sending virtual gifts is a huge mistake. According to stats from DateHookup people who sent a gift with their message were nearly twice as likely to receive a reply than those who did not send a gift. 26% of messages that include a gift get a reply vs. only 14% of messages that don’t include a gift. A gift stands out a lot more than a regular old message. And those who stand out always get more attention. Another reason they work is because people appreciate a nice gesture.
The full article was originally published at DateHookup Blog, but is no longer available.
Why A Virtual Goods Strategy On Valentine’s Day Will Boost Your Revenue
VIXIMO – Feb 23 - Valentine’s Day is the second biggest shopping holiday of the year, coming in second only to Christmas. The National Retail Federation estimated that, despite the recession, $14 billion would be spent on Valentine’s Day gifts in 2010.
Viximo, a virtual gift platform provider, surveyed 1,000 social networking and online dating users about their intent to purchase virtual gifts on February 14. 72% of respondents planned to send virtual goods as a gift on Valentine’s Day. 31% of people who planned to send a virtual gift on Valentine’s Day would be purchasing their first virtual good. Other findings were: Single people will send more virtual gifts than people in a relationship or marriage, and single men are likely to send 4% more virtual valentines than single women. 40% of respondents want to receive Kisses/Smiles on Valentine’s Day.
– Guest post by Brian Balfour, Founder & VP Product Marketing at Viximo
This is the news for February 10th through February 15th, 2010. Here is the news we covered:
- Visits to dating sites showing a general decline
- PlentyofFish vs. Match.com
- Mobile Dating and Virtual Goods are big business
- Online Dating is becoming commonplace
- Meetic has posted 2009 revenues
- Match.com and Meetic partner in Latin America
- Match.com joins forces with Neu.de
- New ad campaign for Match directly targets women
- Easydate and Dating Factory partner up
- IMVU teams up with Zoosk
- Avid Life Media and Friend Finder Networks shelve IPOs
- Matchmaking industry going strong
In World Of Online Flirting, Virtual Gifts Are Big Business
MIAMI HERALD – Feb 12 – Virtual gifts have become a $1 billion industry in the U.S. and $5 billion worldwide. Snap Interactive runs the Facebook app. "Are You Interested?'' which introduced a gift store two months ago. CEO Clifford Lerner said the app. is raking in "a couple thousand dollars a day'' just from gift purchases starting at $1.25 for a heart, to $20 for a picture of an engagement ring or gold bricks. "We've actually seen that the higher cost of some of these gifts, the more we actually sell,'' Lerner said. "If a girl is not interested in a guy, and she sees he spent $20, she's probably going to respond. And that's worth it to the guy, just to get a response.''
Avid Life Media's HotorNot.com got the virtual gift ball rolling in the dating scene back in 2002 by selling virtual flowers which now cost $2 to $10 each. At AshleyMadison.com users can send a virtual bottle of champagne or hotel room key. "The growth rate is phenomenal,'' said Noel Biderman, president of Avid Life Media. "If it has the right impact, people will pay to replace words.'' AshleyMadison has 5.2 million members and has seen spending on virtual gifts jump from 2.4% to 4.1% of total user revenue in the past year.
This kind of success is persuading other sites to give it a spin. First Beat Media oversees more than 100 niche dating sites like BikerPlanet, GothScene, LatinaRomance and TattooLovers. It's testing virtual gifts. "Seeing a ton of icons of roses and chocolates from other suitors on your page might turn people away from contacting you — doing more harm than good," said Stephen Ventura, director of operations. "We're approaching it very cautiously,'' Ventura said. "We feel it might detour some folk from the relationship finding process.''
The full article was originally published at Miami Herald, but is no longer available.
See all posts on SNAP Interactive See all posts on First Beat Media
See all posts on AreYouInterested See all posts on BikerPlanet
See all posts on PlentyofFish See all posts on GothScene
See all posts on Hot or Not See all posts on TattooLovers
See all posts on AshleyMadison See all posts on LatinaRomance
Real Business: Selling Virtual Goods
BOSTON GLOBE – Nov 8 - Virtual worlds have been generating lots of buzz since Second Life launched in 2003 and is expected to hit $1 billion in the US. Pano Anthos flew out to San Francisco to unveil his new start-up, Hangout Industries, at TechCrunch50. Hangout intended to attract young Internet users and allow them to deck out online rooms with all sorts of branded merchandise. This week, Hangout will be beginning a limited beta test of a new version of its product, and Viximo, a Cambridge start-up, says it’s on the verge of disclosing several big partnerships. Viximo helps website operators add virtual goods to their sites. On a dating site one single might pay $6 or $12 to send another an animation of “two peas in a pod dancing around with music,’’ CEO Dayna Grayson explains. Viximo has established a network of artists who constantly create new virtual goods, and then distributes them to sites like BlackSingles.com and Zorpia, a social network based in Australia. FULL ARTICLE @ BOSTON GLOBE
Internet Dating Industry Weekly News Nov 5th, 2009 – 4.5 mins
This is the news for the week of October 30th through November 5th, 2009. We hope you enjoy the new weekly news format. Here is the news we covered for this week:
- White label dating businesses thriving in tough economy
- Mobile dating market expected to double to $1.3 billion by 2013
- Study shows online dating most popular with women over age 50
- Nominations being accepted for first annual iDate Awards
Virtual Goods To Reach $1 Billion In 2009
ONLINE MEDIA DAILY – Oct 14 - Virtual goods are turning into a real business. A new study estimates that the total U.S. market size for virtual goods will hit $1 billion this year, twice the 2008 amount. The report by Justin Smith, editor of InsideFacebook.com and Charles Hudson of Serious Business, also projects that virtual goods sales will reach $1.6 billion in 2010.
The full article was originally published at Media Post, but is no longer available.
